algorithmic modeling for Rhino
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This solved the issue:
DA.SetData(0, new TileGoo( new Tile(obj, plAll.ToArray() ) ) );
instead of :
DA.SetData(0, new Tile(obj, plAll.ToArray() ) );
But now other thing happened. I implemented IGH_PreviewData in TileGoo.
The first time I drag and drop the component I do not see anything.
But when I copy paste it I can see it. Why?
The first time I drag and drop the component I do not see anything.
Is there data there already as soon as you drag+drop? I'd have thought you'd also have to add some wires.
I drag and drop and add a mesh. And I see nothing.
After copy paste I see.
Probably I need to implement preview also in TileParameter?
I solved this with using second line istead of first:
//pManager.AddParameter(new Aggregations_Core.Types.TileParameter());
pManager.AddGenericParameter("T", "T", "T",GH_ParamAccess.item);
Any idea why generic works versus addparameter?
One more question regarding preview, I wrote those lines and mesh preview works perfectly. What would be a technique to show mesh wires? When I press button show mesh wires in grasshopper toolbar they do not apper.
I know that I can display mesh wires in GooTile, but they are shown permanently and I cannot switch the off in toolbar.
public BoundingBox ClippingBox
{
get
{
return this.Boundingbox;
}
}
public void DrawViewportMeshes(GH_PreviewMeshArgs args)
{
if(Value.Geometry != null)
args.Pipeline.DrawMeshShaded(Value.Geometry, args.Material);
}
public void DrawViewportWires(GH_PreviewWireArgs args)
{
}
Solved both things. It is a bit tricky to but I got it.
Especially about this:
public void DrawViewportWires(GH_PreviewWireArgs args)
{
bool previewMeshEdges = CentralSettings.PreviewMeshEdges;
if (Value.Geometry != null && previewMeshEdges)
args.Pipeline.DrawMeshWires(Value.Geometry, args.Color);
}
Probably I need to implement preview also in TileParameter?
Yup.
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