hello ,
just a quick question :
i am trying to create a curvature based voronoi surface
let´s say somehow similar to a crocodiles head where the fragile curvy parts
have much more tiny tiles and the big flat part fewer.
http://www.photos8.com/view/nile_crocodile_head-other.html
i was wondering if there is a way to subdivide the surface according to it,s curvature .
additionaly i was wondering how to create the 2d voronoi on the surface because by using the uv space of the surface leads to a deformation of the vornoi
so i possible using the surfacepoints to create 3d vornonoi ( un didi -qhull ) and then intersect the 3d voronoi with the surface because this might then also work on mesh objects which i would need to create a smooth objects .
any help would be great
chris
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