Grasshopper

algorithmic modeling for Rhino

I'm playing with the idea of creating complexity of simplicity. I'm taking a pure form and adding complexity to it based off of certain design ideas. 

I've found a way to cull certain parts of the 3d voronoi by just turning off the brep container after it comes out of the explode tree component. I know there has to be an easier way. Any suggestions?

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Hi David,

There are many ways by which you can control the culling of your voronoi parts. It all depends on initial condition by which you want to do that.

Here is just one method by duplicating the False pattern:

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Instead of exploding a simple tree with, you can use FlipMatrix to map the path index to list index and the other way around. Then you can use ListItem to access/cull/whatever what was formerly the path.

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