algorithmic modeling for Rhino
Hi Daniel (and everyone else!),
We're currently working on a project simulating crumpling paper. We've got a basic simulation working, but we're struggling to model buckling in the paper using Kangaroo 2, in particular the sharp creases and vertices which form in the process of crumpling a ball of paper.
We're interested in how you modeled the buckling in this video http://www.grasshopper3d.com/video/tube-buckling and whether we could apply this to our model?
Sorry for the potentially inefficient code (still learning!)
Thank you!
Wenray and Isobel
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