algorithmic modeling for Rhino
Hello everyone. I'm working on a hill landscape inspired by Maya Lin's Wave Field.
What I intend to create though is a more random hilly landscape.
Here's my definition so far:
I'm able to somewhat control the attraction points if I use polygons (shown above) but when I try to apply it to just one plane surface I can't get any result.
I'm not sure why; is it because the points assigned on the surface can't be recognised to form that shape? Do I need to explode it?
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Thank you for your reply and definition. I was able to create good hills from them but they weren't extruded. How can I extrude them out so that they have different heights?
Not sure I follow. can you post an example or a screenshot.?
M.
I'll post up the definition. I managed to get a direction by adding a z-vector in the twirl command but it didn't really give me the wave that I wanted.
Thanks for the definition! I'll be experimenting with other plugins as well so thank you so much for all the help you gave me! :)
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