algorithmic modeling for Rhino
Hi Everyone,
I'm wondering this issue for quite some time, and I hope to find an answer between you experts here..
I'm looking for a definition or a component within GH that will enable "smoothing" shapes, like the HyperNurbs option in C4D.
Does any of you have any idea what is the best way to achieve a similar operation in GH?
Looking forward for your answers,
LIM
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Hi Vicente,
Thanks for you replay.
It's really helpful.
Are you familiar with any basic tuts on how to use Weaverbird?
Thanks,
Lim
No i'm not, but there's not much to it. A new tab called WB should appear in the Grasshopper ribbon with new components. At the far right you'll find the subdivision components. Just connect a mesh output to a Catmull-Clark or Loop subdivision component. Quads usually work better with the former and triangles with the latter, but i suggest just to play with them for a bit and see what they do.
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