algorithmic modeling for Rhino
Hi!, I'm trying to create a custom sprite component, but I've found some bugs that I don't know how to solve.
The most important is that if I try to make an animation, a big crash happen (something related to oGL Rhino viewport management): GH canvas and Rhino viewport get mixed and overlapped, save popup lose layout and style to show me the information, and Rhino simply crash.
Before the crash GH could save some frames...the animation was only made with debuging purposes :P
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wooopss! Sorry, I forgot to attach the code :S
https://raw.github.com/angellinares/CustomSprite/master/CustomSprit...
Hi Angel,
I had a similar problem for capturing multiple views. Are you animating a slider to capture the views?
In that case I used an external script (I used a simple Matlab script) to generate a text file which was a single number. I used that file as the input to initiate the attached python component to capture my views. I was running it for days and it was working fine.
Regards,
Mostapha
Yeah, I was capturing, but my idea is to make a component that let the people use custom sprites. It's not really good idea use external scripts or python to make animation works.
Now that I know that is a general failure (or something that we are doing bad), I'm not very stressed about the bug.
Thanks for your comment and code :) I really appreciate it.
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