algorithmic modeling for Rhino
I found this DOPE piece of furniture on the internet, and would love to recreate the pattern on GH. Any ideas before I set out alone? My guess would be to create oblong curves along a Voronoi, and then loft them. Im sure there is a better way....
Any initial guidance would be amazing... thanks!
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Basically it is replicating natural wood. If I have a series of poly lines, how would I go about replicating natural wood? Or at least the 'essence' of it... the knots, turns, and fluctuations in diameter and such..
This kind of stuff is very similar to the artist Adam Ferriss:
https://www.instagram.com/adamferriss/
Any good examples of patterns like this? Would there be a way to animate them, like he did, in GH? I haven't seen anything like that done in GH such far. Thanks
Hello
here is a way of doing something distorded. I used one of my script to generate a base mesh with a sort of voronoi Pattern (dual mesh indeed from Daniel Piker). This mesh is a bit smoothened and then it is distorded with a 4D noise, I used time do have noise in X, Y and Z. I think this could lead to self intersection. So there is surely another way with a continuous distorsion applied on each line with anemone for example.
http://www.grasshopper3d.com/forum/topics/skeletal-mesh?commentId=2...
http://www.grasshopper3d.com/forum/topics/thicken-a-network-of-line...
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