Grasshopper

algorithmic modeling for Rhino

Hi,

I've been looking for ways to divide or create surfaces (squares in particular) based on proximity to certain points. The idea is that the the area around the point are where the squares are largest, and they slowly divide and become smaller as they get further away.

 

 

So something of this sort. I would do it on rhino but I want to be able to control the strength of the attraction, and do it multiple times.

 

Thanks,

J

Views: 1843

Replies to This Discussion

That looks like a recursive subdivision, which is difficult to achieve. I came up with a simple division algorithm, but it may not be what you're looking for:

--

David Rutten

david@mcneel.com

Attachments:

Hi David,Thanks for your reply. It looks pretty much like what I needed, I'll give it a go.

 

Thanks again,

J

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