algorithmic modeling for Rhino
Hi,
I've been looking for ways to divide or create surfaces (squares in particular) based on proximity to certain points. The idea is that the the area around the point are where the squares are largest, and they slowly divide and become smaller as they get further away.
So something of this sort. I would do it on rhino but I want to be able to control the strength of the attraction, and do it multiple times.
Thanks,
J
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Hi David,Thanks for your reply. It looks pretty much like what I needed, I'll give it a go.
Thanks again,
J
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