algorithmic modeling for Rhino
Hello,
Im trying to create an arch.
1) As shown by the point list component, i wish i could create a polyline with all the points that a have a certain value, here for example, the value 9.
2) I woud like to be able to select the portions of the arch, as they would behave like a four edged polygon, and not random shattered edges.
The goal is to scale those portions.
Thank you very much
Daniel
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As to part 1, you had some extraneous lines and points that only seemed to confuse the issue, so I set them aside and disabled them:
Then I used the original half arc and its offset curve as follows to get the line through points #9:
As to part 2 of your question, that's a whole different ball game! Good luck.
Thank you for your answer,
Ive been trying a different method.
I get to a point where i would like to create a patterned polyline, meaning that :
I would like to join every {?;1} point of one curve with the end point of another
and every {?;5} with the start point.
I may have another question on split tree component, as i dont understand why there is always the same amount of points in entry and in out. I added a cullpoint component after the split tree to delete the points that were supposed to go in the split tree component.
Thank you again for your help
Daniel
Oh !
Your approach is definitly more compact and simple.
Though i wanted the top of the polygon to be flat. And also keep the curvature of the base of the polygon.
Here is the thing i wanted to do using this drawing.
thank you for your help.
There also should be the same cut on all edges, so all faces could be covered, but for the moment im ok with that version.
Seeing the photo of your model helps me understand parts of your code that otherwise didn't make sense. And those sections might not matter for laying out the "planks", except to determine how many planks there are in the arch.
Speaking of planks, if that's what they are(?), then maybe a better model for this is distributing ten rectangles (plank cross sections) along a curve?
This code (attached) doesn't do that - it just trims off the yellow bits from scaling.
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