algorithmic modeling for Rhino
Hey everybody,
I've been experimenting with a 3D voronoi logic that I am using for a studio project. I began by populating a box with points and then adding attractor points to add variation to the structure. Since this is an architecture studio project I needed to make the voronoi somehow livable so I managed to place floors (surfaces which intersect with each cell) in every cell of the voronoi structure so that each cell has its own unique floor. The problem I am having is that the points (the original 3D point population), which determine the voronoi structure are also linked to the floor surfaces as I oriented these to the same point population. So my question is, how do I create individual surfaces inside the voronoi cells, not linked to the same points so I can adjust the height of each surface so as to not get awkward spaces in some of the cells? Any advice on how to do this is much appreciated.
Cheers,
Andrej
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Oh, yes, forgot about that one.
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