algorithmic modeling for Rhino
Hi, i have a little problem. I am working on a city, but actually it's too large for my computer, tue city is in mesh.
actually i use that :
mesh - reduc mesh by 30%.
But now how can i transform all my mesh in nurbs and simplify my surface ? (merge faces). my objective is have an exploitable .3dm for make 2D or other, like make a model.
Sorry about my english and Thank you :-)
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It typically requires far more memory to convert a mesh to breps than the original mesh. This is rarely a smart thing to do if memory consumption is one of your worries.
Can you upload a small section of the urban mesh so we can see what sort of geometry/topology you're dealing with?
Thanks for your replie.
Here the .3dm, it's aproximate 1/20 totality of the city.
Maybe, a solution (if it exist) could replace each building by a simple cube ? With that (if it's possible) my .3dm could be lighter ^^
You can try getting RhinoWip (Rhino6 beta), the Make2D in that version is supposed to be able to handle meshes.
If you want to convert your meshes to breps with little running memory overhead, you can use the attached RhinoScript. It will convert meshes into Breps and merge their faces one at a time, while always clearing out the undo buffer. You'll still need more memory as Breps are less efficient than meshes, but it may work...
Converting all buildings to blocks is possible, though note that blocks are also either Breps or Extrusions and so also take up surprising amounts of memory. If you want to go down this route, it probably pays to find some sort of minimum box fitting algorithm which only looks for good fits with a vertical rotation axis.
thanks ! it work but my .3dm is vey heavy, but i thing there are no solution for light my city.
Thank you :-)
The script works perfectly ! my mac with parallels is working since 3 days for convert, but the result is nice. Now, for simplification, i looking for a grasshopper to merge each building of a block from a same object.
Here the .3dm, à draw is better than a long text.
Do you think it is possible ?
you can use Cocoon Refine to change from mesh to nurbs
I am not sure about the exact algorithm of the components, it weirdly can change ...
ça se voit autant que je suis français ? :-D
tout d'abord, merci de me répondre.
Mon objectif est déjà d'avoir un fichier exploitable et pouvoir utiliser des outils tel que intersection et make2d pour pouvoir faire mon plan final sur illustrator, donc au mieux des faces.
La suite est d'en faire une maquette par défonceuse ou autre (à voir les possibilités).
le mieux aussi (si possible) serait de simplifier le tout afin d'optimiser, le script donné plus haut est parfait mais mon fichier pèse 3,6 go. Peut être transformer les bâtiments en cube simple et bien orienté...
En fait j'ai tout le Nord de Paris en rhino à optimiser, la masse est conséquente...
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