algorithmic modeling for Rhino
I am trying to connect points in surfaces so I can get pyramids in every second row. Also in the next column they should be shifted for one place. So no pyramids touches another. Kind of chess board.
This is what I have for now:
Tags:
you have two brep in your last column which you need to fix, for the chess board pattern check out the file.
Thank you!
Yes, I know about those two brep.. I have been trying to fix that but I don't really know how, since I'm still learning GH. If you have any suggestion- please do say!
Here's an different approach I tried. Maybe there are a few techniques that you can learn from... I used your original file, and then built from the point where the method deviates from your approach.
It uses a structured pipeline so that its easy to keep track of rows and columns, I also discovered some neat techniques using the pathmapper.
the checker board filter is basically just pathmapper and prunetree for cleanup.
I've added it again at the end to apply to the geometry
reworked the input rails using pathmapper technique so that its more robust...it turns out its robust enough to accept freeform curves
Thank you. I will check it out and probably come back with more questions.
The thing is that I am quite unfamiliar with this path mapper thingy.
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