algorithmic modeling for Rhino
I made a definition that obtains cast shadows from point light sources (the rays aren't parallel but start from a certain point). File is attached.
1. any simpler way to obtain this?
2. any idea why the Region Union component at the end doesn't work?
later edit: If the object doesn't have convex parts or holes, you can also project the vertices and qhull them (which is lighter)
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construct mesh... good point! so fast with GetOutlines from viewport, this is the original script. click to animate
This looks like a great approach, but the definition would be really helpful.. could you upload it? Thanks anyway about the tip!
can you input the views parametrically or you need to build them in rhino beforehand?
hey, thanks for those options! sorry for the late reply, just got to check them out now. The first two (in the 140617_PtShadow_ev.gh file) don't think are geometrically correct though..
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