algorithmic modeling for Rhino
What type of L-systems are you producing? Branching structures, tessellations, meshes?
T-splines does a pretty good job with piping, fitting surfaces to mesh structures, etc. but they have to be of a certain class of network.
Here's what I'd suggest - use an L-system to produce the skeleton of the surface you want, and then feed those curves/lines into the tsPipe command (or there is a pipe component in grasshopper, but it's still pretty limited compared to the command).
Sorry for my slow response - I put up an example of your file at the t-splines forum..
More improvements to the pipe component are planned, but haven't made it to the top of the priority queue yet, unfortunately.
you mentioned about the banyon tree branching system. i am working on the similar geometry like branching system of strangler fig tree. i need your branching definition or method. i am beginner in grasshopper and i couldnot work with t spline in grasshopper and do what is your method for branching did you use the l sytsem( it works like tree i look like tree i need branching system like your tree what is your method?
You might want to check out: http://www.tsplines.com/grasshopper
It's got some good info.
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