algorithmic modeling for Rhino
Hi guys,
I'm having some trouble patterning a brick wall with an attractor point. I tried doing this after watching a video on Design Reform on patterning with attractor points, by using the radius of the circles with the distance between the point(s).
Currently all the bricks are rotated at the same angle, how do I get it to differ according to distance from the point?
This is something I'd like to achieve:
Thanks. Very much appreciated!
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this way is much more efficient than the way I told. So you make a sumatory of both distances instead of dispatching which curve is nearest to each cube. Smart¡
Hi Mario, I'm sure that your gh is fully working, i didn't see it, i went just to shida's one, sorry, i think you rule¡¡ A
hi antonio, i just was wondering if my definition was not working or something was wrong.
cheers
m
Hi mario,
if you have any time to look at this I would be so glad...I figured out how to shift the blocks but I can't manage to manipuate the overlap. Its shifting a whole block instead of an amount. If you could stire me in the right direction I would really appreciate it.
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