algorithmic modeling for Rhino
Hi All,
I've been working on a small box morph script. I have a single brep that i'm morphing onto a surface. I've had success with the script on a smaller scale (i.e. less subdivisions on my target surface) however, I need a lot more cells for my final product than my test surfaces. I'm looking for a way to either simplify my brep geometry and or make the box morph calculation more efficient. The script stops calculating at my intended surface division count (80x80 grid = 6400 total times the script needs to morph my brep--A huge calculation I know...). Any help is appreciated!
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Awesome! This worked perfectly. Such a simple fix! Thank you very much Hyungsoo!
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