algorithmic modeling for Rhino
Hello, masters.
I'm looking for a way to construct sort of volume of trajectory under Grasshopper.
Currently I have a trajectory modeling achieved by Flock behavior script, and I'm really keen on finding a way to generate blob mesh along the trajectory lines, having more density around intersection point.
Please refer the below link & image, Ezio Blasetti's work.
http://code.algorithmicdesign.net/following/posts#code.algorithmicd...
The sense of blob mesh construction is exactly what I want. I would like to hear any advice to achieve this aim.
Many thanks for your time!!!!!!
P.S : I've attached a trajectory line file for just in case.
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Hi have a look at exoskeleton, could be a good start:
http://www.grasshopper3d.com/profiles/blogs/introducing-exoskeleton...
Thanks for your words and link Alex~!
It is meant to the best support if you can briefly explain how I achieve more dense blob mesh around node.
When I try it, the output seems to pretty similar with loft. Definitely, I believe there are diverse way to play with it.
Thanks for your continuing support!!!
Hi Lee, sorry i am busy with some other stuff until tomorrow, so i just have som tips for you, surface relaxation is the key. And thats where the difference between a Loft and a Skeletal Mesh is important, the topology of the skeletal mesh is much better for smoothing or surface relaxation than a mesh from a loft. so my tip: try weaverbird or kangaroo.
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