Grasshopper

algorithmic modeling for Rhino

Hi all,

I am trying to make a component that blends/ morph. i have a component in the beginning (top left ) and the component in the end ( top right, bottom left, bottom right) the idea is to make a smooth component morph/transition between them and still maintain edge/ point condition so each of them can be tiled / stich together.

any help and reference is highly appreciated.

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Replies to This Discussion

Try something like this:

I'm just finding out the weighted average between vertex points. Lets say you want a 50% morph, you'd have to find out the mid point for each of the vertex points between the original mesh and the final mesh, the formula would be (x+y)/2 or x*0.5 + y*0.5. The other intermediate steps would correspond to a weighted average.

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