Grasshopper

algorithmic modeling for Rhino

I have asked this question a few times with no response. Does anyone know of a way to blend geometries with a slider, the way maya does? and even further, to do it across a surface like a boxmorph or flow along surface? If not is it possible to see it in future versions? Heres an image from paneling tools.

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someone has to know
Sorry to ask, but have you tied the search button?

I have, i see ways / some examples, but im not sure about how to go about box morphing a surface with blended shapes in GH. Like the image above from panel tools

 

Here's a basic approach to blending two curves:

 

and here's an application of that approach tiling the results on a surface, where the distance from an attractor point controls the degree of morph:

 

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Thanks much, based on my readings I suppose the same approach with 3d geometries would consist of meshes and maintaining the vertices count.
Yeah exactly. Or maintaining control points if you're working with single surfaces.

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