algorithmic modeling for Rhino
Hello.
Does anybody knows how it would be possible to build something similar to "Waffles" system under Brep surface, but instead of waffles using beams?
The Problem with the "Pyramid" is that All surfaces are going 2 directions at the same time, so the beam which is right under top surface is:
1.perpendicular to ground edge
2.Both beam ends are cut in angle (vertically)
3.Beams upper surface (right under pyramids top surface) is copying pyramids surface - cut in angle (horizontally)
4. Beams bottom surface is flat (not copying pyramid's surface)
Does anybody have any idea how something like this can be achieved? I'm really stuck on this
If it helps, I can upload some images
Cheers
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It helps! Upload some images.
Chris
Chris, here you go.
Images attached to next comment.
Hello, Chris!
Here are the images.
The thing I am trying to achieve:
1. draw frame like you can see in images (laying on ground) - project on Pyramids surface and extrude (bottom of beams has to be flat)
2. Between ground and surface beam frame put vertical beams (Normal to ground - on endpoints)
3. In the mid sections or after some distance put extra beams which would be normal to surface (going from upper surface's frame to ground frame.
Hope you could come up with some ideas.
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