algorithmic modeling for Rhino
First (Ignore if you just want the problem)
Hello, thanks for the help in the past, ever so grateful for this community! I hope to share my talents on here someday. I try to make my posts thorough so I get a good result.
My Concept:
I am designing a floating house (in Makoko, Lagos, Nigeria) made out of bamboo, complete with sustainable systems. I am exploring form finding shells using Maya, but I am not able to achieve a structure that is buildable (Fig 1) nor structural, being that Typhoons blow through Lagos.
My Problem:
I have a plan to scale, the issue is that I have not found a way to tessellate the mesh equally for form finding in Maya. The main structural system will be bamboo poles followed by a secondary woven panel system.
I have attached a photo shows how bamboo bends (inspiration), I want this along my plan.
What I Need:
1 - Is there a way I could create a simple shell structure using the plan(Mesh relaxation? Karamba? Kangaroo?)?
I have attached Rhino File of my export for maya and plan, as well as screenshot.
2 - How would I be able to control the forces applied to the shell in order to offer some differentiation throughout the shell (Like my Maya Model, Fig1)?
3 - Once I have the shell, I could just extract the isocurve and pipe them, unless anyone has a way of getting something more unique to place and bent the bamboo poles. Is there a way to find the best places for horizontal and vertical members?
Tags:
This Plugin is simple to use http://www.food4rhino.com/project/smartform?ufh
Well I got it to work, the problem is fabricating it though.
How would you do so? I've managed to model a close representation of the output mesh from smartform in NURBS for use in GH.
If u could convert the mesh to nurbs .. u can use Weaving definition i remember "Alex Hogreffe making a weaving definition.. from nurb surfaces.
I have not been able to find his plugin/definition.
There is something called gridshell components, but there's little documentation on how to use it. I will share the really simple shell once I'm done NURBS'ing it.
Also tsplines will help
I did get t-splines that was alright, but I had little control over the curvature (maya is WAY better with meshes)
I just went back to the shell making phase, changed the triangulation, then extracted the frame and used a curve network to make the surface.
Gridshell Components: http://www.grasshopper3d.com/profiles/blogs/new-version-of-gridshel...
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