algorithmic modeling for Rhino
Hey,
I already added this discussion to the normal forum a few minutes ago. So, if you don't mind I will post it here too or instead I will put a link to the discussion:
attraction on offset performance
Thanks for any help!
Sebastian
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Dear Sebastian, welcome to the forum!
Very good post in the general forum, with a description of what you want to do, a screenshot and the file. This is the perfect way to have people answer to you.
I think what you are looking at is implementing a conditional statement, something like 'if you are closer to the attractor that X, do not offset, or else, offset Y ammount'. Please check exercise 4.05 of the Camp, the one with the image sampler and the circles, on how to implement this.
Also, some general notes on the project approach:
- If the voronoi cells go from 'broken but together' to suddenly 'broken and leaving mainland', what does the breaking in the in-land area mean?
- What does the attractor point mean to the project? Try to give it some meaning further than a simple customization of the distance rule. Is it a node of activity in your urban area? Is it a landmark? Is the center of fluxes for the bridges paths?
- What is the solid geometry of the voronois? Is there any further logic in heights, filleting or any other?
- What is the logic in the points that generate the voronoi? Pure random? Distance discretization?
Good job, keep going!
Jose Luis
Hey Jose,
thanks for your reply! Well as you didn't share the last day of exercises with us, I can not take a look at it! ;) Maybe you can share it via DropBox or sth like that?!
I need a better explanation on what I am going to do. I will do a little presentation that makes it more comprehensible, with the attractors, why there will be landmarks, why bridges, why voronoi, why it breaks out of the mainland and so on! :)
so hope to send it to you later on!
cheers,
S
Don't worry Sebastian, we will send the final exercises very soon!
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