algorithmic modeling for Rhino
Hello, helpful grasshopper community.
I am looking to get some general advice (not a total walkthrough) on a task to which I am taking, of producing animations from Grasshopper.
Ideally, I would like to have a camera moving ON a slider, as geometry changes. I have accomplished as much already with a VB component for moving the camera in grasshopper. Then, I would like these individual frames baked, rendered in VRAY, and exported as frames. Ideally, this would all be as automated as possible so I don't have to do the same thing 24 times for a second of animation.
Can someone tell me the most reasonable sequence of steps to achieve this? My imagined flow is VB Camera control in grasshopper, Bake Attributes (which I haven't exactly figured out yet), and...
Thanks in advance for any orientation.
Josh
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I would check out http://www.giuliopiacentino.com/grasshopper-tools/
Giulio and Jacek have worked on a "renderAnimation" component.
Thanks-- am I going to have to roll back to previous Grasshoppers to use any of this?
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