I am attempting to add the z-component of multiple surfaces to create a resulting surface. I have a routine set up that works - essentially sampling each surface by finding the intersection point of each surface with a grid of intersecting lines, and adding the z-components of those intersections together.
(See attached screenshot, ghx, and 3dm if my explanation failed :)
This process works fine for smaller or simpler surfaces. But when larger, complex surfaces are "added", the resulting SrfGrid stops giving a smooth result. Obviously, the number of sampling intersections can keep being increased, but the surface-curve (and line) intersection components get expensive pretty quickly. Does anyone have a better way of going about this?
Thanks in advance!
P.S. I tested the Surface-Line and the Surface-Curve Intersection components with the Profiler widget. They were close, but the Surface-Curve was a bit faster - so I've used that component here.
Tags:
- Attachments:
-