algorithmic modeling for Rhino
Hello everybody,
I encountered an annoying problem with glazing.
I want to use the component Add Glazing in order to define all the glazed surface by myself (and not based on ratio). I succeeded in defining :
- HB surface (which is the surface on which the window is situated)
- childsurfaces (the glazed surface)
But I don't know what's next. Could you help me solving this problem ?
If you have any better ideas to define the Glazing, don't hesitate !
Thank you in advance for your answers !
Cheers
Réda
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Hi Oussennan,
Can you explain what are you exactly trying to do? You can just use createHBSrfs component and assign glass material to the surfaces.
Nevertheless if you added the glazing to the surface then you can use Run_Daylight Analysis and run the analysis for your geometry.
If you upload an example it will be much easier to help.
Cheers,
Mostapha
Hi again Réda,
I put an example file together that shows what I mentioned before. Image below shows how you can use addGlz component. It is mainly useful if you don't want to solve the intersections yourself.
If you have parents surface (wall), and windows figured out then I suggest to use createHBSrfs:
The result will be the same in both cases.
Hope it helps,
Mostapha
Hi Mostapha,
It seems to be the right answer to my question. Thank you very much !
Sorry for the imprecision of my question.
Hope you the best,
Réda
Hi Mostapha!
As I told you before, I'm experimenting with Honeybee. Right now specifically I am trying to create HB Zones from a Rhino model where all walls have different glazing ratios. I was able to do this for only 1 wall with the above solution, but then when I try to combine all walls to create a zone, nothing happens. I can upload a screenshot to see if you know whats wrong!
katrina
Hey Katrina,
It is nice to see you here. As far as I can see in the images it is working! What do you mean by "nothing happens"? Did you try to set runRad to True? and do you have Radiance installed on your system?
Mostapha
Hey Mostapha,
Sorry to revive this old topic but I tried the same thing as Katrina and it is also failing to solve the adjacencies. (Solution exception:'hb_EPZoneSurface' object has no attribute 'BC')
Ultimately I would like to input:
1) Multiple Breps - all of the rooms in the building.
2) Multiple Surfaces - all of the windows in the building.
3) Typical RAD materials for floors, ceilings, walls, etc for the building.
Am I missing something really obvious?
Hey John,
Back to the issue just update all your components and try again.
For what you want to do you don't need to create it surface by surface. Just send it all together. Honeybee will check every surface for the right type and also will match every window and create it for you. Check the attached file.
Thanks Mostapha - this works quite well, but I can't seem to get away from the default materials. The VLT keeps reverting to 60%:
void glass Exterior_Window
0
0
3 0.654 0.654 0.654
Hey John, you can use RADDefaultMaterials component to globally change the default material based on type, or just connect the new material to addGlazing component. Is this what you are doing?
Adding the Radiance material directly to the addGlazing component ("RADMaterial_" input) did not work. Perhaps it is still the wrong version, but I don't think so.
I will check in two hours or so and will let you know. That is strange.
Hi John, so there were two issues:
1. You were using way too much number of components to create a surface with window.
2. There was actually a bug in Honeybee_Honeybee and it was missing to collect alternate materials for surfaces with single glazing!
Thanks and check the attached file for fixed version.
Welcome to
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