algorithmic modeling for Rhino
Hi,
I have a surface made by many triangles. These triangles have a common vertex and some points around these vertex. Moreover, I have a line perpendicular to the common edge of the triangles and oriented following the bisector of these planes.
Now, I'd like to move these lines in the previous points around the vertex, but I don't know how :(
any suggestions?
thanks a lot!
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Well ... although this is easily doable with GH components (bad news: I don't use them any more especially as regards data "management") get the most "compact" solution imaginable (I haven't calculated the bisectors - but that's piece of cake).
PS: use dot product to "orient" your vertical lines (they steer North/South).
best, Peter
Thank you Peter,
now I check your definition. In the while I solved with this (quite long, I know). The red group are the input of the previous definition and the blue group is the result.
Get this as a "guideline" about how Lunchbox does what it does.
It's very easy to write some "integrated/all in one" code that does all things at once according a variety of division "modes" without Lunchbox or any similar - the attached is a hybrid using components and code (I don't work that way anymore). Of course with that approach you could do any truss imaginable and/or any "truss" like thing and/or whatever etc etc
This very simple C# is the "core" of the whole point "management" thing:
best, Peter
BTW: forgot to attach this (the BisDotCross mysterious thingy).
BTW of your bisectorvector, similar problem with multiple vectors:
http://www.grasshopper3d.com/forum/topics/cross-product-of-multiple...
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