algorithmic modeling for Rhino
Yep.
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David Rutten
david@mcneel.com
Poprad, Slovakia
I forgot you were specifically looking to add one to Help. But you can just iterate over all the top-level items (File, Edit, View, Display etc.) until you find Help, then insert something into the dropdown of Help.
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David Rutten
david@mcneel.com
Poprad, Slovakia
Also note that you cannot do this before the document editor has been constructed. You'll need to wait until loading has finished before you can insert something into the menu.
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David Rutten
david@mcneel.com
Poprad, Slovakia
Thank you David, but
My GH plugin is based on GH_Component derived classes and IGH_GeometricGoo specialized implementations. I haven't any high-level class thats control the entire plugin.
How can notify my plugin loading is finish?
Thanks again
I'm afraid there's no event you can subscribe to that tells you when the plugin has finished loading and -more importantly- when the document editor window has been constructed. You can take one of two approaches:
I'd go with 1.
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David Rutten
david@mcneel.com
Poprad, Slovakia
The Timer option (started in GH_PersistentParam<T>::Icon::get) works fine.
I have try access to menu with
ToolStripMenuItem ^helpMenu;
helpMenu = Instances::DocumentEditor->mnuHelp;
but i can't. I have leaks with .NET Reflection, i do
System::Reflection::PropertyInfo ^pInfo;
pInfo = Instances::DocumentEditor->GetType()->GetProperty("mnuHelp");
but pInfo is nullptr.
mnuHelp is internal and cannot be accessed from outside of Grasshopper.dll (well, it can, but only through reflection). You should get the DocumentEditor->MainMenuStrip and then iterate over the items in this strip to find mnuHelp.
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David Rutten
david@mcneel.com
Poprad, Slovakia
Ok, I have it
Thank you David
I'll add proper events for menu creation in GH2 and also better ways to insert menu items into the main menu.
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David Rutten
david@mcneel.com
Poprad, Slovakia
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