algorithmic modeling for Rhino
 Hello my name is Josh and I am really struggling with getting a 3d voronoi structure within my brep. I have gotten the brep to be split into individual cut out polysurfaces but it will not create the web like structure I am looking for. I will attach a picture of my rhino file and a picture of what I actually want it to look like
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 Untitled.png, 239 KB
 Untitled.png, 239 KB                             IMG_4339_mod1-590x774.jpg, 58 KB
 IMG_4339_mod1-590x774.jpg, 58 KB                            Try this. I deconstruct each cell, extract the faces as polylines, scale with the face center, then loft between those two.
 3D Voronoi on Brep.gh, 8 KB
 3D Voronoi on Brep.gh, 8 KB                            The 3D voronoi only works within a bounding box. You would have to do a boolean intersection operation between the brep and the structure (try converting them to meshes first). I tried some other things to avoid this necessity, like doing the boolean before the edge extraction and offset, but if the brep is curved, then you could have a curved cell face whose edges aren't planar. Then all of a sudden it's a much more complex problem.
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