Grasshopper

algorithmic modeling for Rhino

Phil Kolbo's Discussions (8)

Discussions Replied To (8) Replies Latest Activity

"I think this is going to be a great tool.  Our users request a simplified front end…"

Phil Kolbo replied May 12, 2013 to Prairie Dog Remote Controls For Grasshopper

4 Sep 10, 2013
Reply by Cruz

"I use tree branch for this.  Very helpful to know this technique to select specific…"

Phil Kolbo replied Mar 27, 2013 to Selecting groups of points in tree.

1 Mar 27, 2013
Reply by Phil Kolbo

"Without looking at your definition..... I don't see why galapagos is needed in this…"

Phil Kolbo replied Mar 12, 2013 to Self Shading perforated dia-grid screen.

5 Jun 9, 2013
Reply by Arrash Fakouri

"So elegant and simple.  Branches are one of the weakests part of my game as well.  I…"

Phil Kolbo replied Feb 26, 2013 to Branch help

8 Feb 26, 2013
Reply by David Rutten

"I prefer not to manage too many plugins if I can avoid it.  If you want to achieve t…"

Phil Kolbo replied Feb 24, 2013 to assign index number back to branches

3 Feb 24, 2013
Reply by Phil Kolbo

"3d max is a mesh tool.  It does have a weak nurbs implementation, but even that is r…"

Phil Kolbo replied Jan 4, 2013 to Exporting to 3dmax

3 Jan 4, 2013
Reply by Phil Kolbo

"I also have a slow canvas.  It happens only on one machine.  My work machine canvas…"

Phil Kolbo replied May 6, 2012 to Grasshopper FPS

12 May 7, 2012
Reply by David Rutten

"Couldn't you use mesh normals to dictate "inside" vs. "outside" in a mesh trim condi…"

Phil Kolbo replied Aug 11, 2011 to MESH TRIM / MESH SPLIT

6 Nov 26, 2011
Reply by Rémy Maurcot

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