algorithmic modeling for Rhino
Time: October 4, 2016 to October 7, 2016
Location: Bosnia and Herzegovina
Street: University of Banja Luka Faculty of Architecture
City/Town: Banja Luka
Website or Map: http://aggfbl.org/workshops/s…
Event Type: workshop
Organized By: Igor Mitrić Lavovski
Latest Activity: Sep 6, 2016
New pipelines, new workflows, new paper for new pen needs to be invented, because gaming engines are coming to schools of architecture. Virtual reality will be, or better say, is already, a new way of making architecture.
During a workshop we will develop a workflow from modelling software Rhinoceros3D and its Parametric plugin Grasshopper3D to gaming engine Unreal Engine 4.12.
We will develop algorithms for temporary structures, baked them to geometry and import these to virtual reality. At the end, we will bring 1:1 scaled environment revived with HTC Vive and Oculus. Users will interact with our projects.
Abandoned industrial zone is our environment, our imagined location. Our playground. 15 projects from 15 students, walkable in virtual reality is our goal at the workshop.
We will go from scripting, modeling and texturing to scripting with blueprints in gaming engine, so some advanced skills of modeling are needed. However, they are not mandatory, so bring your ideas and motivation for hard work and you are in. We will help you develop your ideas.
But be careful what you wish, it could be life changing....
Application could be submitted on our website www.aggfbl.org/workshops/summerschool2016
Application deadline is October 1st 2016.
Max. number of participants is 15.
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