algorithmic modeling for Rhino
A collaborative effort by David Stasiuk and Daniel Piker, Exoskeleton brings simple wireframe thickening to Grasshopper. You input a network of lines, and it turns them into a solid
(without the heavy calculation of a Boolean intersection of many pipes and spheres).
The input line networks can have any topology, and need not form closed polygons or volumes, so could come from algorithms such as DLA, leaf venation, or Woolly threads.
The resulting meshes are ideal for 3d printing and further processing, such as subdivision with WeaverBird and relaxation with Kangaroo.
There are settings for the thickness of the struts, node sizes, and whether to leave openings at nodes with only one connected line.
The approach we used is loosely based on the one described in the paper Solidifying Wireframes by Ergun Akleman et al.
Thanks to Giulio Piacentino for helpful discussion in the development of this idea, for WeaverBird, and the GHA wizard, to Mateusz Zwierzycki for convex-hull ideas, and Kristoffer Josefsson for helpful discussion.
(component will appear under the Mesh>Triangulation Tab)
Comment
Hi,
First of all thanks a lot for your work!! Ive been struggling to print a diagrid on a building, and joining each pipe was giving me a hard time, as that wouldn't work.
When i enter all the curves into the script I get an overflow error. Is there a way to get through it? Joining lines maybe?
Thanks a lot for your time
Maximo
Argentina
Thanks David, I will give it a try in the future on more complex and three dimensional meshes.
Hi Mihai-
With this release of exoskeleton there is an issue with lines that are located in the world planes...so if you have a 2D wireframe that is located in the XY plane, the mesh will look fine, but it will have several naked edges. This is an odd artifact, I think having to do with decimal places and translating between Point3d geometries and mesh vertices...but basically, if you want to make the mesh airtight, you just need to move your base wireframe network out of the World XY plane. Hope to fix this in a later release.
Excellent tool,from a visual standpoint.
I've had issues with a model when trying to create a 3D printable object.
Basically, I had a 2D wireframe mesh and used Exo on it, looked really good, but, once imported into Shapeways, most of the elements disappeared and I was left with a very "skeletal" model.
What I ended up doing was much simpler, I split the mesh into lines and then used the Pipe tool.
Hi,
Thank You for sharing this awesome tool. Unfortunately, I can´t get good clean results. It computes strange exploded surfaces, which do not connect to each other. What am I doing wrong? I have tried a lot of values settings and still get somtehing like this:
Here is a definition and source file.
Thnx in advance for respond,
with respect,
Ondrej
Well done mates. :)
Hi Kyle. Check this topic.
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