Grasshopper

algorithmic modeling for Rhino

Erez Leivinberg's Blog – December 2010 Archive (1)

Intersection of ray and mesh/surface

Hello,

I am trying to make a small definition to scatter "sound" [rays] inside a volume [Brep/Mesh] the reflections will be calculated simply using the normal of the surface/mesh at the point of intersection.

If I try to use meshray intersection component then is there a possibility to find the normal at the point of intersection?

If I try to use Brep/line intersection then i also only get a point but no normal.

If my Brep is made out of a number of surfaces and I am only… Continue

Added by Erez Leivinberg on December 4, 2010 at 12:41pm — No Comments

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