algorithmic modeling for Rhino
A result of my experiments with the MeshMaschine / Shortest Walk combo, exported to Illustrator for the line widths.
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Yeah, I banged my head against this idea for quite a while until suddenly the closest point solution popped up. First my node setups were quite complicated and the results not as good, but the final one is rather simple.
Not sure how you would do that "shortest walk as you go" Nik? I'm still learning my ways around GH/Rhino ;-)
BTW. the jaggy image is a result of the many splines on top of each other which Illustrators AA doesn't cope with well. I'll have to see how I can "flatten" that while keeping the look.
Ha! I should wear my glasses, seems I need them! LOL
Thanks a lot ludo. I was a bit irritated but quite curious about the "thumb downs".
Awesome change of perspective, hahahaha
Thomas, It's not a thumb-down ! look better, this is the number of comments !
To those who don't like my images and click the thumb-down button: I would be curious to know what you don't like so I can either improve my work or otherwise understand better what makes you not like it.
Cheers,
Tom
Yes. I used a dummy spline between the text and the outer contour, subdivided it 25 times (these form the main "stems") and looked up the closest points from the MM mesh to those points as starting points. Then I basically looked up the closest points from those to all the vertices in the MM mesh and used shortest walk on the result.
Nice! Is this using shortest walk with several starting points and several point clouds?
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