C# Merge List in a foreach loop?

Hi all,

i found some lines in a discussion and rebuilt it. its making a delaunay Mesh with an optional Plane.  Now i would like to be able when having varoius curves that i have one mesh as output. Basically its unioning the lists inside a foreach loop i imagine but i dobt have any clue how to do it.

One reason i am doing this is simply to practice other is i have the hope to get a fster result once i compiled it in vs. You think it could run faster? I have a very big file to mesh(terrain).

Heres the discussion i grabbed the code from

http://www.grasshopper3d.com/forum/topics/c-delaunay-mesh-syntax-wi...

Heres a screencap of what ive done with it:

Ahh, also dont know where to put in tht it still works, when no plane is provided.

Thanks a lot to everybody whos taking a look into and a nice weekend!

  • up

    peter fotiadis

    Get the Delaney with plane thingy and we talk later.

    10
  • up

    Chapulin Colorado

    in lunchtime i send a description, also a question about tree/list when to use/difference (hehe).

    11
  • up

    peter fotiadis

    Here's another case that looks simple (and NOT related with Data Trees) ... but in fact ...

    What the thing does is creating an offset using random values (or not). Easy you may think: even a freaky kid could do it:

    But what happens if the maxD is "unsuitable" ?

    And what can we do about that?