How to merge a Hexagonal pattern with a Voronoi pattern?

Hello,

 

I am working on a facade pattern definition, and I could use some help, as I, frankly, don't know what I am doing.

I am after a facade pattern which is a blend between hexagons and voronoi. Basically, let's say we have a square surface, I want this square surface to be of hexagons at the left part and gradually these hexagons transform into voronoi at the right part of the square surface. So, I want a gradual change.

Now, I want to use this definition in conjunction with attractor point.

 

To the left of the image, there's a hexagonal pattern with an attractor point, to the right, it's the same hexagonal pattern but distorted. How do I blend these two? 

 

Here, I manually tried to merge the two different geometries, just to give you an idea of what I am trying to achieve. You can still see that there is a seam where the geometries meat, which is not desirable. I want gradual change between the two different patterns.

Thank you

Marios

 

Update:

Voronoi_Hexagons.3dm

Voronoi_Hexagons.ghx

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  • LINE

    I have in General Discussion

    Discussion one post with what I need, I can not send you one pdf file, please have look is in page 1 and you can see the pdf file.

    Basiclly what I need is do voronoi not with Hexagons geometry but squares geometry.

     

  • Leonardo Nuevo Arenas

  • Andy Murray

    A hexagonal pattern is a lot like a Voronoi pattern in that it uses the idea of distance from an origin. But instead of using the distance from some point, it uses the distance from one side of a hexagon to another. A Voronoi diagram works well for representing points inside a plane, but it doesn't do so well when you want to represent points on surfaces other than planes. You should try this it support orlando for best reviews. For instance, if you wanted to represent points on a sphere instead of a plane, you'd have to use some other way of determining where those points are.