algorithmic modeling for Rhino
Hi all,
I've been trying to use hoopsnake for a randomized iteration of a non-regular facade pattern. The HS-loop shall stop in case none of the facade-areas covering the cube is smaller than a certain value, eg 2 m².
The loop, which requires thousands of iterations, basically works.
Only it is very much too slow, it should be something like a thousand times faster. Why is this? Is there a solution to this kind of problem? Is there an error in my approach in GH? Or is the slowness in calculation simply a necessary feature within the programming of Hoopsnake?
PS: We've tried the looping on a fast and new machine, equiped with core I5, 16GB RAM, 1GB graphics, running under win7-64b. So it should not be a hardware-problem. By the way using a faster machine did not increase the speed of calculation in a significant way, so we think that the solution must be within the software. Is that right?
Does anyone have a suggestion? Thanks a lot for your help.
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