algorithmic modeling for Rhino
I have been playing with a few different methods of creating textures with sine cures. I am looking at ways to get more manipulation out of my textures. I would like to produce a fully customizable texture. I have tried some attractors but maybe I am not setting them up properly. These are my source images and the most promising function I have created so far.
All suggestions and information is welcome.
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there might lie an answer where the first two images came from...
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