algorithmic modeling for Rhino
Hi,
I have an existing horizontal surface, and I want to orient its UV directions according to a given angle from the y axis.
The first idea I have come up with is this one:
It is based on the PatchSurface component, which remaps the original surface so that its UV coordinates are oriented as the xy plane. Definitely not a very elegant, though. Moreover, this does not work as expected. Depending on the angle, UV directions are swapped as in these two examples:
Any suggestion would be much appreciated. Thanks, Giuseppe
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Great, that's exactly what I was looking for. Thanks a lot for your help. It is very much appreciated.
Giuseppe
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