algorithmic modeling for Rhino
Hi Guys,
Is there a way to merge two triangular mesh faces within a pre-defined angle tolerance? I am trying to get rid of any extra triangles in my mesh.
How could I measure the angle between mesh faces? That could be a good start :)
Looking forward to your suggestions,
Many thanks,
Arthur
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This is something I am finding that there are severe bottle necks with GH when I convert the faces of a mesh to a surface using teh vertices of the face to define each surface. The reason I did this is that I wanted to offset and manipulate the facesof the mesh and it seemed that surfaces have a lot more geoemtrical methods available to one for workign with geometry.
Is there any reason for large bottlenecks when converting a mesh to individual surfaces? Is there a MeshToNurbs component that might improve performance? May be we need more mesh geometrical components?
Hi RubberDuck,
I guess this is mainly due to Rhino being a NURBS modelling tool initially? I agree with the "MeshToNurb" Component which would be so useful and also if possible a "MeshAngle" one which would give all the angles between mesh faces.
Actually the mesh split is also giving me a hard time by not always working but this is more related to Rhino than GH I would imagine...
Cheers,
Arthur
I had these issues with Rhino 5 32 bit. May be 64 bit Rhino 5 will be better?
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