algorithmic modeling for Rhino
Hi Guys,
Is there a way to merge two triangular mesh faces within a pre-defined angle tolerance? I am trying to get rid of any extra triangles in my mesh.
How could I measure the angle between mesh faces? That could be a good start :)
Looking forward to your suggestions,
Many thanks,
Arthur
Tags:
Hi Arthur,
there is a Quadrangulate component in the latest release, does it not offer the flexibility you need?
--
David Rutten
david@mcneel.com
Leusden, Holland
Hey,
take the vertices,
make Srfs out of them,
take the egdes of the new generated triangelSrfs and rotate them around their SrfNormalVector 90 deg (delte befroe the dupLines)
extrude them in Normal direction
intersect the extrudeSrf with the triangles
join all intersectioncrv
you get polycrv out of two crvs
explode them and measure the angle
Best Regards
DeDackel
puhh...do you get it :-)
Thanks so much guys ! That was very fast :)
David, playing with the quadrangulate input helped me reduce even more the triangle count.
My guess was that an Angle threshold of 1 and a Ratio threshhold of 0 is the ultimate merging input. Is that correct?
Danny, I have applied your definition to the mesh and I get a strange pattern with the angle:
When the angle is greater (2), the number is smaller and vice-versa with the small angle (1).
I will use this to merge the triangles and post the results here.
Thanks again guys, it's really nice of you!
Arthur
Yipee I managed!! Thanks everyone (a round of virtual beer).
Danny the offset curve is taking 99% of the memory unfortunately and I am planning on using Galapagos on this project which might make the whole thing too slow. The "quadrangulate mesh" component has an "angle tolerance" option therefore I am wondering if there would be a VB method to find the angle between mesh faces? Couldn't find it in the SDK yet...
This ones even quicker, I've managed to get it down to 3ms.
Veuve Clicquot if you please :)
Very nice indeed. I suppose you could take it back to my Norman ancestors for a more authentic French sounding name: Chateau Du Bois.
I was intrigued by the speed increase.
Slowest method Offset Surface on 72 faces = 26.4 seconds
Cull Offset Curve Method on 72 faces = 176 ms
Average Centers method on 72 faces = 87 ms
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