algorithmic modeling for Rhino
Hello everybody, I´m Alex, excuse me if my English is bad. I´m trying to make a random shelf with grasshopper with the desired "u & v" divisions starting from a surface. I have tried to do it in different ways but I never get closed rectangles. Could you give me some help please?
This is an example of how I need it, but this is made with Rhino, line by line, because i couldn't make it with GH.
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closed rectangles? what do you mean?
When i said closed rectangles i meant that i would like that every cell forms a rectangle and not other form. As you can see in this example (then only aproximation i could make with GH) some cells are not rectangles, they are like "tetris" cells and i just want rectangles like in the first image I uploaded. Thanks for your reply.
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