algorithmic modeling for Rhino
I'm playing with the idea of creating complexity of simplicity. I'm taking a pure form and adding complexity to it based off of certain design ideas.
I've found a way to cull certain parts of the 3d voronoi by just turning off the brep container after it comes out of the explode tree component. I know there has to be an easier way. Any suggestions?
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Instead of exploding a simple tree with, you can use FlipMatrix to map the path index to list index and the other way around. Then you can use ListItem to access/cull/whatever what was formerly the path.
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