algorithmic modeling for Rhino
Yes it is.
do you have a sketch or a definition to start with?
is it a 2d grid or 3d? should it change gradually along the x axis? y? z? alltogether?
cheers
alex
This is essentially a subdivision scheme. You start out with big squares/rectangles, and then divide it into smaller ones depending on some function. You'll even want separate division counts for X and Y.
I attached a file that shows how to divide a bunch of rectangles into separate X and Y cells using point attractors.
thank you!!!!!
it's really helpful!!!!!!
Well ... if you pretend that this is a "component" it could cut the mustard, he he.
Notify if you want non linear grid value mods (like logarithmic, random etc etc)
thank you!!!!!!
:-)))))))!!!!!
Er ... hmm ... you should sue me instead (but I was writing that at Italian MotoGP time - were ALL my favorite riders [and N46] got the stick > The Lord in a "delicate" state of mind > global paralysis > garbage code > I'm so sorry).
Get the correct one (but as David said ... you may not be after a var grid after all, he he).
BTW: do you know what fractals are?
best, Peter
would this be possible too with a hexgaonal grid ?
thanks in advance :)
How do you subdivide hexagon with hexagons ?
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