algorithmic modeling for Rhino
I'm trying to get started on a definition that will either assign a flat shader color to referenced surface based on it's orientation, or a definition that will at least reference.
I have a massive 3D pattern which I need to apply different tones to depending on the orientation of the surface
If anyone has in ideas to kick start I would appreciate it.
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As an example, this is what I'm trying to achieve. I could do this manually in the example because there are few surfaces but I would like to apply this effect to hundreds of them. All magenta faces have the same orientation - all yellow faces have the same orientation. I'm essentially trying to figure out a way to select multiple of the same/similar objects. If I can apply color in the process, all the better.
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