algorithmic modeling for Rhino
I am relatively new to GH and not familiar with Kangaroo but I am working on some Origami Tessellations based on the work of Ron Resch (Tri-Waterbomb).
As there are numerous versions of Origami Tessellations going from an unfolded (planar) state to the folded, I want to achieve a reversed method, going from the folded state to a (not completely, lets say 30%) unfolded one.
My base surface has 3D Crown, which results in a irregular triangular pattern and I created all triangular surfaces that should remain planar while moving, plus the "offset stars" which are opening and closing (imagine it as breathing) with the Divide Surface (for the ptgrid) and the Panel Connections/ Panel Connections 3D tool (see .gh file attached). The surfaces of the "offset stars" are duplicated as they collide in a fully folded state.
So far so good, I am not sure at which point Kangaroo comes into play and I basically do not know if mountain/valley fold and hinges operations, as seen in the origami example files, are still usefull here?
Are there any suggestions for a further tactic regarding the animation of the movement?
Does anyone know, if the flexibility is limited (or impossible) if, like in my case, the base triangles aren't isosceles triangles? (see picture below)
I would be very thankful for any ideas regarding Kangaroo or optimizing the strategy to achieve such structures.
For any further information feel free to ask, I'm not quite sure about the right way to start disussions here ;)
Best regards and thank you in advance
Julian
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