Grasshopper

algorithmic modeling for Rhino

Does anyone know how to convert a series of meatball curves into a clean piece of geometry?  I have tried lofting continuous runs and then hand modeling in the portions where it splits, but the results are not very smooth.  I am looking for any sort of method, inside grasshopper or exporting to another modeling program.  I would like to have a clean piece of geometry that I can subdivide and create mullion systems from.

Thanks,

Sam 

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Replies to This Discussion

I divided the curves and then used MeshFromPoints in Rhino. This worked sometimes!

oh wait, did you say meatballs? I just use thick gravy and then slice the geometry with a sharp steak knife.

try giving this a thorough read, (helps understand what the VB component is asking for).

http://www.grasshopper3d.com/profiles/blogs/metaball-meshing

settings may vary due to your geometry but after some fine tuning of the inputs, it's the best example of creating good/usable geometry from metaballs that I have come across.

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