algorithmic modeling for Rhino
I have been having this problem for a couple of weeks now. I cannot see grasshopper line work when the reference rhino geometry is un-hidden. How do I fix this? Please see the attached images. One show the line referenced into grasshopper (note that it is not red). the second image shows what I see when I hide the rhino geometry.
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When I first saw it I thought that now you could add bump maps in grasshopper and that button was to preview them! Is it just me that thinks it could have been better named?
I see your point.
It has its pros and cons but I believe that the "display quirk" is better turned off.
without you see the Rhino Lines unfortunately
With bump the line is slightly in front of the reference Box so that a tiny portion in the corner is still visible even though its behind
There is also a bug in the OpenGL display Pipeline for Point Flavours other than Cross.
Without all seems fine
With Bump the Reference Point is not displayed in the same place
Yeah it's a trade-off between two shitty options. Bumping the geometry introduces all sorts of weird artifacts but not bumping it means it gets occluded by the underlying Rhino geometry.
Maybe I should just start drawing referenced curves 2 pixels wider than Rhino curves so you can see a red or green 'glow' around the rhino curve objects.
I'm not going to touch the display for GH1 anymore, I'm steaming towards feature-completeness as fast as I can right now.
--
David Rutten
david@mcneel.com
Aye Aye Captain! Full steam ahead!
Another excellent handbook explanation.
I usually just hide the layers from rhino that overlay with grasshopper.
This made me think about Diablo 2's Tab shortcut key to overlay the map on the main window (ahww what memories...). Perhaps a tab shortcut for grasshopper for some handy functionality?
Thanks guys!
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