algorithmic modeling for Rhino
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Hey Abir,
I think Jorge did something like that.
http://www.grasshopper3d.com/video/trying-to-simulate-the-movement-...
Thanks. I think its slightly different.
I would like to contain the particles within a defined geometry, in other words, the geometry defines the extent of the swarms in a equilibrium state (to the extent possible), yet displaying the swarm logic.
Have you looked at Robert Cervellione's flocking plug-in? (GH Locust R1). I don't know if it still works with the current version of GH, but it might be worth taking a look. You have to register to download.
http://www.cerver.org/downloads/
Thanks Chris, that look promising, will have a look.
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