algorithmic modeling for Rhino
Hi all,
I'm working on a surface right now that utilizes several control points to create a variable voronoi pattern. From this pattern I'd like to create a manipulated surface, where the surface will extrude further in the Z axis based off of the cell size of the largest (x) number of voronoi cells. Either that, or just use the attractor points I had previously set.
I don't know if I have terrible list management at this point, but it seems that after using the closest points node I begin to find distances for moving the points outward, a lot of the points are starting to stack on one another and it screws up the curves that I'll eventually need to loft.
I could just be going at this all wrong, so if there is a better solution I'd greatly appreciate some input.
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that way you extrude? Could you post a sketch?
Yeah, I can upload something here in a second. Until then, I'll clarify a bit because I don't know if I worded my post effectively.
Does this help any?
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